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About Totaler Krieg!
and Dai Senso

A Brief Description of the Games

Some sample cards.

TK! CountersThe critics raved about Krieg!…

"Krieg! is a game where the complexity lies in the play of the game rather than the learning of the game. The components are excellent and the rules are complete." - Paper Wars magazine

"Krieg!'s greatest merit is that it really does simulate World War II on the military, diplomatic, and economic levels but is, at the same time, highly accessible and playable on your kitchen table in a weekend. Buy Krieg! if you've never played a World War II strategic game. Buy it if you've played any of the others and want to see an entirely novel and elegant treatment of the war in all aspects. Buy Krieg! if you want a World War II game that will replay differently every time you set it up and challenge you to see war as more than just combat factor bean counting." - Berg’s Review of Games

"It is hard to point at a single mechanic that makes Krieg! so outstanding. This is definitely a case of the sum being greater than the parts! To fully appreciate its nuance and variety, Krieg! must be played repeatedly. That's exactly what our group did. We've pushed around a lot of cardboard over the years, but for the first time in a long time we found a game that each of us just had to own. Krieg! has made wargaming fun around here again…" - Zone of Control magazine as it appeared in The General

…and then we gave you more:

Totaler Krieg!

Then the "good time, rock ‘n roll panzer pushing" board game of the ‘90s was tuned to vroom. While the classic core game systems remained pure and playable, we added more of what you wanted. More Option cards, more variations, more game pieces, more scenarios (including several one-map and tournament scenarios), more optional rules, more examples, a comprehensive rules index, improved graphics, extensive players’ and designers’ notes, and we’ve added something really special….

Included inside was the complete Dice of Decision module, a Random Campaign Game generator that got you rolling through 25 years of European history in a mere matter of minutes to create an almost unlimited number of alternate "What if?" World War 2 starting situations. What if Germany or Russia triumphed in WW1? What if a German Democracy started WW2? What if France or Italy (or even Germany) were communist countries? What if there was no Russian Civil War? Or Red Army purges? Or if the Western Allies were ready to fight? Or if Germany was prepared for a long war?

Totaler Krieg! was a redesign that extended the boundaries of Steve Kosakowski’s classic Krieg! game and took players one step further.

…but the best is yet to come:

The Axis Empires Editions of Totaler Krieg! and Dai Senso

With the continued success and reprinting of Totaler Krieg!, the demand for a Pacific Theater counterpart has been overwhelming. Now the Totaler Krieg! team of Alan Emrich, Thomas Prowell, and Sal Vasta are preparing an improved and expanded second edition of Totaler Krieg! that also mates with its stand-alone Pacific Theater counterpart game, Dai Senso.

In Second Edition Totaler Krieg! (TK2), there is plenty to see. Many new scenarios (and scenario variants) have been added, including a special scenario to begin the game in the Spring of 1937 where players are faced with many crucial pre-war decisions in a turbulent Europe. The Random Campaign Game has been revised and its possible outcomes greatly broadened so that players can select from three different starting dates for their What If? campaign games (Spring '37, Autumn '39, or Summer '41). Also included is an outstanding East vs. West post-World War Two scenario. TK2 game enhancements include the addition of Push markers (providing limited area Blitz operations), a new Support Unit type (the Carrier Fleet), naval warfare simulated by Delay die roll results, garrison units and detachments, streamlined partisan rules, more Option cards for all three factions including more Axis and Soviet Production Directive cards, and a lot more.

In Dai Senso (DS), the Totaler Krieg! team takes a look at the Pacific Theater of World War 2 that no one has ever brought you before. Eschewing the detailed operational and tactical battles in the Pacific Ocean that other games usually provide, DS presents a Big Picture wargame of politics and grand strategy from a Axis-centric perspective. Faced with difficult decisions commencing in the Spring of 1937, Japan internal political struggles set the stage for her military ventures in the 1930s and 40s. The Axis player must consider his political, economic, and military options carefully while guiding Japan to victory by achieving Hakko Ichiu (world domination by putting "all eight corners of the world under the Japanese Imperial roof"). New features in Dai Senso include intriguing Japanese and Allied Option cards, Marine and Island Fortress units, the political 'building' of the map's Strategic Hexes as events unfold, and a special Russian European Holding Box where Soviet forces can be shipped to and from at a cost of speeding or delaying the Allied time schedule for VJ-Day.